godot-export-builds
Installation
SKILL.md
Export & Builds
Expert guidance for building and distributing Godot games across platforms.
NEVER Do
- NEVER export without testing on target platform first — "Works on my machine" doesn't mean it works on Windows/Linux/Android. Test early and often.
- NEVER use debug builds for release — Debug builds are 5-10x larger and slower. Always export with --export-release for production.
- NEVER hardcode file paths in exports — Use
res://anduser://paths. Absolute paths (C:/Users/...) break on other machines. - NEVER skip code signing on macOS — Unsigned macOS apps trigger Gatekeeper warnings. Users won't run your game.
- NEVER include editor-only files in exports — Exclude
.md,docs/*,.gitvia export filters. Reduces build size by 20-50%.
Available Scripts
MANDATORY: Read the appropriate script before implementing the corresponding pattern.
version_manager.gd
AutoLoad for managing game version, build hash, and window titles.