godot-master
Installation
SKILL.md
Godot Master: Lead Architect Knowledge Hub
Every section earns its tokens by focusing on Knowledge Delta — the gap between what Claude already knows and what a senior Godot engineer knows from shipping real products.
🧠 Part 1: Expert Thinking Frameworks
"Who Owns What?" — The Architecture Sanity Check
Before writing any system, answer these three questions for EVERY piece of state:
- Who owns the data? (The
StatsComponentowns health, NOT theCombatSystem) - Who is allowed to change it? (Only the owner via a public method like
apply_damage()) - Who needs to know it changed? (Anyone listening to the
health_changedsignal)
If you can't answer all three for every state variable, your architecture has a coupling problem. This is not OOP encapsulation — this is Godot-specific because the signal system IS the enforcement mechanism, not access modifiers.