td-mat-family
Installation
SKILL.md
Materials
Materials control how geometry appears when rendered by a renderTOP.
Material Types
- constantMAT — flat color, no lighting. Simplest, cheapest. Good for debug, UI, flat graphics
- phongMAT — classic diffuse+specular lighting. Maps for diffuse, specular, normal, bump, emit
- pbrMAT — physically based rendering. Metallic/roughness workflow, environment maps. Requires environmentlightCOMP with map TOP (see PBR Setup below)
- pointspriteMAT — renders points as camera-facing quads with configurable size. Essential for particle rendering
- glslMAT — custom GLSL vertex/pixel shaders. Full control. Load
td-glsl-shadersskill for shader code - lineMAT — renders line primitives (proximityPOP/linePOP graphs, edges). Per-line color, pixel or world width
- wirePOP — wireframe rendering via material wireframe toggle