td-pop-family
Installation
SKILL.md
POP Networks
GPU-accelerated point operations. POPs replace SOPs for 3D geometry with massively parallel GPU compute. See reference.md for operator decision tree and attribute reference.
Core Concepts
- Points with attributes: P (position), N (normal), Color, Tex, custom
- GPU-resident: all data stays on GPU, downloading to CPU causes stalls
- Memory model: unmodified input attributes pass by reference (zero-copy)
- Points alone don't render — need Point Primitives (set Connectivity on generators)
- Rendering: POPs in geometryCOMPs, rendered by renderTOP. MATs read POP attributes
- Data sourcing: POPs can exist in any COMP (baseCOMP, etc.) for data extraction without rendering
- GPU→CPU cost:
poptoCHOPandpoptoDATcopy data from GPU to CPU — can be heavy for large point counts