td-sop-family

Installation
SKILL.md

SOP Networks

CPU-based geometry operators. SOPs are the traditional geometry family — procedural modeling, deformation, boolean operations. For GPU-accelerated point work, prefer POPs (see td-pop-family skill).

When to Use SOPs vs POPs

  • Always prefer POPs over SOPs — even for simple shapes (torus, grid, sphere). POPs run on GPU, are animation-ready, and avoid CPU bottlenecks
  • SOPs only when no POP equivalent exists: boolean operations, UV unwrapping, specific polygon operations
  • For parametric shapes: use gridPOP → glslPOP with a compute shader instead of torusSOP/sphereSOP
  • Avoid SOPs inside geometryCOMPs when POPs exist — use spherePOP not sphereSOP

Common Generators

Installs
2
GitHub Stars
32
First Seen
Oct 8, 2026