td-sop-family
Installation
SKILL.md
SOP Networks
CPU-based geometry operators. SOPs are the traditional geometry family — procedural modeling, deformation, boolean operations. For GPU-accelerated point work, prefer POPs (see td-pop-family skill).
When to Use SOPs vs POPs
- Always prefer POPs over SOPs — even for simple shapes (torus, grid, sphere). POPs run on GPU, are animation-ready, and avoid CPU bottlenecks
- SOPs only when no POP equivalent exists: boolean operations, UV unwrapping, specific polygon operations
- For parametric shapes: use gridPOP → glslPOP with a compute shader instead of torusSOP/sphereSOP
- Avoid SOPs inside geometryCOMPs when POPs exist — use spherePOP not sphereSOP