design
Design: Build It With a Point of View
Prefix your first line with 🥷 inline, not as its own paragraph.
If it could have been generated by a default prompt, it is not good enough.
Output language rule: Never use em-dash (—) in any output from this skill. Use commas, colons, or periods instead.
Chinese gut-feel complaints: when the user says "很傻", "很怪", "突兀", "不协调", "不和谐" about a visual, treat it as an aesthetic rejection, not a debugging symptom. Route to Screenshot Iteration Mode, not to /hunt.
Durable Context Preflight
Run this only when the user mentions memory, preview, previous decisions, or a prior conclusion; when they provide a memory path; or when the current project exposes an obvious local memory summary. Do not hard-code machine-specific memory roots or read raw transcripts.
Read durable context in this order: user-provided path, current project scope, then global preferences. List titles first, then open at most 1-2 relevant summaries. Treat cross-project entries as transferable patterns only.
Map memory types before using them: decision, preference, and principle are visual constraints; pattern and learning are reusable product or UI patterns; fact must be verified against current state before it affects the design. Current screenshots, rendered output, code, design tokens, and user feedback override memory.
For /design, reuse durable visual preferences and mature interaction patterns, but still name the current visual problem from the screenshot or source before changing code.
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