fix-3d-physics-collisions
Installation
SKILL.md
Diagnose and fix 3D physics collisions
Important
- Use the unity cli (
unity command --format json) and theunity-cliandunity-pipelineskills for each step. - Don't use
usingdirectives or unqualified types in thesnippetforeval, because the compiler only readsusing UnityEngine, and a bareAssetDatabaseorObjectcauses errors (CS0246 / CS0103 / CS0104).returnwhat you want to read; it arrives atdata.result.result. - Create a restore point you can roll back to if your changes fail.
- Do only what's asked. Don't change unrelated assets or files.
- Avoid long explanations.
- Never leave verification code in the user's script. Never build logging or detection they didn't ask for, because it clutters their project and console. Read state through
evalinstead, as described in Final step.
Full topic map
Before you go forward with a workflow or diagnosis:
- Open and read the documentation page(s) that cover the specific subject related to what you intend to do or fix and check if you've missed anything.
- Name the file(s) you read in your response.
This is because your training knowledge about Unity might be out of date, incorrect, or for the wrong Unity version.