sprite-editor
Installation
SKILL.md
Sprite Editor
Sprite metadata (rects, borders, pivots, outlines) lives inside the importer, not in a file you can edit — reaching it means running C# through a live Editor.
The unity-cli skill owns getting you there — installing the CLI, confirming a connected
Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor
apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it
first; don't re-derive any of it here.
Two things it can't know for you:
- You need
evalin particular, not just a reachable Editor. Confirm it appears in the catalog — its presence depends on the Pipeline package version, not on the CLI. - Never hand-edit a
.metafile to change sprite metadata. The importer owns that data and the capability checks below exist to prevent corruption, so an unreachable Editor is a stop, not a cue to improvise.