ui-uitk
Installation
SKILL.md
Understand existing Unity UI Toolkit code, make targeted edits, generate new UXML/USS files, Manipulators, and handle UI runtime binding.
References
Read these as needed:
references/uss-guide.md— USS patterns and examplesreferences/svg-icons.md— SVG icon generation (only when generating icons)references/common-issues.md— Common mistakes to avoidreferences/ui-runtime-binding.md— Patterns and guide to bind data to UI at runtime (only when requested or when bindings are involved)references/painter2d.md— Painter2D API for custom visuals: gradients, shapes, arcs, procedural drawing (read this whenever gradients, custom shapes, progress rings, procedural drawing, or any visual beyond what USS can express is needed)references/pointermanipulator-guide.md— Patterns and guide to create and use Manipulators (only when requested or when manipulators are involved). This helps with setting up drag and drop features or simple event handling for a Visual Element.references/custom-elements.md— Custom UI Element patterns and guide to create reusable components with UXML, USS, and C#. This helps with creating complex UI components for reuse across the project.
Paths are relative to this skill's folder — read references/uss-guide.md directly.