audio-setup-mixers
Pass
Audited by Gen Agent Trust Hub on Sep 2, 2026
Risk Level: SAFEDYNAMIC_EXECUTIONINDIRECT_PROMPT_INJECTIONCOMMAND_EXECUTION
Full Analysis
- [DYNAMIC_EXECUTION]: The skill generates C# statement blocks that are executed in the Unity Editor environment using an eval tool. This allows the agent to interact with the live scene and project assets using standard Unity namespaces like UnityEngine and UnityEditor.
- [INDIRECT_PROMPT_INJECTION]: The skill processes potentially untrusted data from the local project environment to determine audio classifications.
- Ingestion points: Reads GameObject names and Audio Clip names from the open Unity scene and asset database (SKILL.md Step 2).
- Boundary markers: Absent; strings are processed as-is to infer categories like SFX, Music, or Foley.
- Capability inventory: The skill uses the eval command to execute C# which can search the AssetDatabase, find objects in the scene, and modify component properties.
- Sanitization: No sanitization or escaping of project-derived strings is mentioned before classification.
- [COMMAND_EXECUTION]: The skill uses the unity-cli command-line tool to interface with the Unity Editor, specifically invoking unity command eval to bridge the AI's logic with the project's runtime.
Audit Metadata