shader-graph-create-custom-node

Installation
SKILL.md

Generating a custom Shader Graph node

Step 1: Generate an HLSL function definition

  • The function must be preceded by the preprocessor define UNITY_EXPORT_REFLECTION

Step 2: Decorate with Shader Graph hint tags

  • See resources/all_hints.hlsl for all valid hint tags and usage patterns
  • C#-style documentation tags are supported outside of funchints or paramhints blocks
  • Required function hints:
    • sg:ProviderKey
    • sg:SearchCategory
    • sg:SearchTerms
    • sg:DisplayName

Step 3: Write the code to an asset

  • Search the project for a ShaderInclude asset (.hlsl) that already contains custom Shader Graph nodes
  • If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code
  • If no matching asset exists, create a new .hlsl asset
  • Ensure the file begins with #include "ShaderApiReflectionSupport.hlsl"
Installs
3
GitHub Stars
45
First Seen
1 day ago
shader-graph-create-custom-node — unity-technologies/unity-agent-plugin