shader-graph-create-custom-node
Installation
SKILL.md
Generating a custom Shader Graph node
Step 1: Generate an HLSL function definition
- The function must be preceded by the preprocessor define
UNITY_EXPORT_REFLECTION
Step 2: Decorate with Shader Graph hint tags
- See
resources/all_hints.hlslfor all valid hint tags and usage patterns - C#-style documentation tags are supported outside of
funchintsorparamhintsblocks - Required function hints:
sg:ProviderKeysg:SearchCategorysg:SearchTermssg:DisplayName
Step 3: Write the code to an asset
- Search the project for a
ShaderIncludeasset (.hlsl) that already contains custom Shader Graph nodes - If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code
- If no matching asset exists, create a new
.hlslasset - Ensure the file begins with
#include "ShaderApiReflectionSupport.hlsl"