tilemap-ruletile-createempty
Installation
SKILL.md
Tilemap RuleTile Create Empty
Workflow
Step 1: Verify No Sprite Inputs
WAIT - Confirm that no Sprites or Spritesheets were specified by the user. This skill is only for empty RuleTiles. If there are Sprites or Spritesheets specified by the user, use the tilemap-ruletile-createfromsegment skill instead.
Step 2: Determine RuleTile Type
Identify which RuleTile type to create based on user request:
- RuleTile: Standard rectangular grid
- HexagonalRuleTile: Hexagonal grid layout
- IsometricRuleTile: Isometric grid layout
Step 3: Create Empty TilingRules
For each TilingRule, ensure the Sprite array has one null entry.