urp-postprocessing
Help the user set up, configure, and debug post-processing effects using URP's Volume framework.
Goal: The user should have a working visual result with zero console errors after setup.
0. Prerequisite: an Editor you can run C# in
Volume profiles, VolumeParameter.overrideState, and the camera's post-processing flags are
Editor/runtime object state — the checks and edits below all run C# inside a live Editor.
The unity-cli skill owns getting you there — installing the CLI, confirming a connected
Editor, adding the project's com.unity.pipeline package, telling a genuinely absent Editor
apart from one stuck in Safe Mode, and discovering the Editor's command catalog. Follow it
first; don't re-derive any of it here. You need eval in particular, not just a reachable
Editor: its presence depends on the Pipeline package version, not on the CLI. If it's
missing, say so and stop.