ue5-auto-assistant
Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to
ue5-module-routerwhen module-level precision is needed.
More from unrealxu/unrealengine5-skills
ue5-pcg-building
UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.
10ue5-architecture
UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.
7ue5-ui-umg-slate
UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.
7ue5-module-router
Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.
7ue5-blueprint-workflow
UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.
7ue5-world-interaction
UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.
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