ue5-blueprint-workflow

Installation
SKILL.md

Quick Start

  • Identify target Blueprint asset and graph (EventGraph or function graph).
  • Confirm requested behavior as event -> logic -> output chain.
  • Decide input route first: legacy key event or Enhanced Input action event.
  • Produce graph-level steps first, then exact node/pin wiring details.

UE5.7 API Anchors

  • Keyboard and event node anchors:
    • UK2Node_InputKey, UK2Node_InputAction, UK2Node_InputActionEvent
    • UK2Node_CallFunction, UK2Node_CustomEvent
  • Enhanced Input anchors:
    • UInputAction, UInputMappingContext
    • UEnhancedInputLocalPlayerSubsystem::AddMappingContext(...)
    • UEnhancedInputLocalPlayerSubsystem::RemoveMappingContext(...)
    • UEnhancedInputComponent::BindAction(...)
  • Tool fast-path anchors (preferred for Blueprint editing automation):
    • blueprint_modify with operation=add_input_key_event
    • blueprint_modify with operation=connect_pins
    • blueprint_query for pin inspection and compile checks
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Mar 22, 2026