ue5-save-load-replication
Installation
SKILL.md
Quick Start
- Define what must persist and what must replicate.
- Separate local save state from network runtime state.
- Output data schema, save flow, load flow, and net flow.
API Anchors (UE5.6-UE5.8)
- Save pipeline anchors:
USaveGameUGameplayStatics::CreateSaveGameObject(...)UGameplayStatics::SaveGameToSlot(...),LoadGameFromSlot(...)UGameplayStatics::AsyncSaveGameToSlot(...),AsyncLoadGameFromSlot(...)
- Replication anchors:
GetLifetimeReplicatedProps(...)DOREPLIFETIME(...)ReplicatedUsing=OnRep_*UFUNCTION(Server/Client/NetMulticast, ...)
- Authority anchors:
- server-authoritative mutation path
- client requests routed through validated server RPC entry points