ue5-save-load-replication

Installation
SKILL.md

Quick Start

  • Define what must persist and what must replicate.
  • Separate local save state from network runtime state.
  • Output data schema, save flow, load flow, and net flow.

UE5.7 API Anchors

  • Save pipeline anchors:
    • USaveGame
    • UGameplayStatics::CreateSaveGameObject(...)
    • UGameplayStatics::SaveGameToSlot(...), LoadGameFromSlot(...)
    • UGameplayStatics::AsyncSaveGameToSlot(...), AsyncLoadGameFromSlot(...)
  • Replication anchors:
    • GetLifetimeReplicatedProps(...)
    • DOREPLIFETIME(...)
    • ReplicatedUsing=OnRep_*
    • UFUNCTION(Server/Client/NetMulticast, ...)
  • Authority anchors:
    • server-authoritative mutation path
    • client requests routed through validated server RPC entry points
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Mar 22, 2026