gamedev-roblox

Installation
SKILL.md

Roblox World Creation

Use this skill to take a Roblox experience from empty Studio place to a published, retainable world using the engine, language, and platform reality of July 2026. It covers the durable build spine (greybox → first playable → detail → ship) and fences the volatile platform layer (rates, limits, renamed APIs) so you teach what is true today, not what was true in 2023 — or in May 2026 (the RFY discovery algorithm, DataStore budget model, and 2D UGC publishing rules all materially changed since then; see the dated corrections in references/discovery-economy-policy.md and references/luau-and-architecture.md).

This is a software/game-development domain skill. It is self-contained: pick the stage you are in, load the one reference for that stage, do the work, verify volatile claims before quoting them.

Quick Reference

Stage Read or Run Durable default (Jul 2026)
Setup & toolchain references/setup-and-toolchain.md Studio + Rojo + Rokit + Wally for git-native teams; Script Sync (Full Release since Jun 2026, Team-Create compatible) if you need Team Create; default.project.json defines the DataModel tree
Language & architecture references/luau-and-architecture.md --!strict Luau; task.wait/spawn/defer never wait()/spawn(); server-authoritative; RemoteEvent + UnreliableRemoteEvent for high-frequency; ProfileStore for player data
Build the world references/world-building.md Greybox in Parts first; 1 stud ≈ 0.28 m; StreamingEnabled = true; Unified Lighting LightingStyle = Realistic + PrioritizeLightingQuality (the old Technology enum is deprecated)
Performance & traps references/performance-and-traps.md Anchor static parts; transparency 0 or 1 only; disconnect every connection; UpdateAsync + session lock + BindToClose; WaitForChild in LocalScripts
Discovery, economy, policy references/discovery-economy-policy.md Design for RFY's 28-day, 3-phase retention model (Day 1 / Day 2–7 / Day 8–28; rewritten Jun 2026 — the old 7-day qPTR model is superseded); complete the maturity questionnaire; design sinks for every source; never trust the client for economy
AI-assisted creation references/setup-and-toolchain.md#ai-assisted-creation Studio Assistant (planning mode), Material Generator (GA), Code Assist, Studio MCP server for external LLMs — real and shipping; Texture Generator still Beta

World Creation Workflow

Installs
3
GitHub Stars
79
First Seen
7 days ago
gamedev-roblox — vasilyu1983/ai-agents-public