software-ios-design

Installation
SKILL.md

Native iOS Design

Use this skill for visual design decisions and design-focused audits in any native iOS app. Prefer it when the user needs HIG-aligned screen structure, current Apple-native visual defaults, or a screenshot-to-fix loop after a fresh verified build/install/launch. If the request is really about greenfield scaffolding, CLI build loops, scheme selection, or broader iOS implementation workflow, route to software-ios-native and return here once the question becomes visual structure or design quality.

Quick Reference

Foundations

  • Start from the current Apple design system; do not invent custom chrome when a standard control solves it.
  • Use system typography, Dynamic Type text styles, semantic colors, SF Symbols, and standard containers first.
  • Treat Liquid Glass as the navigation-layer material on iOS 26. Standard chrome (tab bars, toolbars, nav bars, sheets, sidebars) already adopts it. See references/ios26-liquid-glass.md.
  • Tokenize every spacing, tracking, radius, and color in screen files. No magic numbers.
  • Enforce a 44 × 44 pt minimum tap target; expand hit area via .contentShape() when the visible glyph is smaller.
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software-ios-design — vasilyu1983/ai-agents-public