coollanding
CoolLanding
Premise
This skill does not produce one look. It produces a different look every time, by forcing the agent to:
- Diagnose the brand, audience, and emotional target.
- Pick one Style World from
references/style-worlds.md(cinematic-dark, editorial-interference, ritual-craft, spatial-architecture, festival-kinetic, papercraft-tactile, luxury-alcove, generative-system). - Compose 2–4 Mechanics from
references/mechanics-library.mdthat fit that world (not the same combo used last time). - Invent one Signature Mechanic that nobody else has — the one thing this brand owns.
- Verify the result is unique, readable, and on-brand.
The output is never "the CoolLanding style". The output is a page only that brand could ship.
Read
references/style-worlds.md,references/mechanics-library.md,references/composition-strategy.md, andreferences/anti-template-rules.mdbefore composing. When the user asks for reference-grade parity or "as close as possible" animation, also readreferences/kinetic-parity.md(the entrance + pointer + scroll + local-state + renderer proof ladder). When you generate illustrations, also readreferences/asset-isolation.mdand use the bundled asset scripts (scripts/asset_prompt.py,scripts/chroma_cut.py,scripts/preview_cutouts.py) for chroma-backdrop prompting, keying, autocrop, and halo review. When you build a WebGL/3D/particle hero, readreferences/webgl-animation.md(the GPU-particle + bloom + smooth-scroll recipe distilled from the reference sites' shipped code).