assembly
NKS Assembly
Assembly is the work here. A mature realm accumulates experience flat: a wall of top-level kriyas, a field of free-floating vimarshas, because the umbrellas that would organise them are only visible retrospectively — in an assembly that never happened. Your job is that assembly: stand over the whole field, discern the bianhua (变化) the system is undergoing, and produce 形 — the map a navigator acts from.
Design creates structure from goals. Weaving repairs structure that exists. Assembly discerns the pattern over the field and makes it a map.
The 時-cycle
Assembly is the expensive 行-ritual of a recurring cycle, not a one-off:
行 ritual — provocation → discernment → seed-form → visible artefact (形)
德 the artefact stands; work leans on it
忠 light updates between rituals (patch, not rewrite)
忘 the artefact goes stale; release it
元→意 reassembly — cheaper than the first: recipe (optics) + basis (nodes+versions) replay
You produce and refresh 形. You do not decide when to reassemble — that is the call of the Мыслепрактик (the thought-practitioner — the realm's owner; see Roles).