integrate-game-engine

Installation
SKILL.md

Integrate Game Engine

Manage engine-level lifecycles, cross-platform export presets, headless automated verification, and asset importer pipelines across production game engines.

Core Rules

  • Headless-First Verification: Every gameplay module or system must be verifiable without launching a graphical window (godot --headless --run-tests, Unity -batchmode -nographics, Unreal -nullrhi). Headless test suites must return standard OS exit codes ($0 = \text{success}$).
  • Deterministic Asset Import: Asset import settings (texture compression, sprite slice rectangles, audio sample rates, 3D glTF mesh optimizations) must be codified in version-controlled config files (.import, .meta, .uasset manifests), never edited ad-hoc.
  • Strict Frame Budgeting: Configure target engine frame limits (e.g. $16.6\text{ms}$ budget for $60\text{FPS}$, $8.3\text{ms}$ for $120\text{FPS}$). Enforce maximum draw call ceilings ($\le 250$ on mobile, $\le 2000$ on desktop).
  • Engine-Agnostic Core Boundary: Structure game state, data models, and business logic into pure libraries or decoupled modules that interact with engine nodes exclusively through thin adapter interfaces.

Suggested Process

Installs
4
GitHub Stars
5
First Seen
Oct 26, 2026