optimize-3d-assets
Installation
SKILL.md
Optimize 3D Assets
Use this skill when the main problem is not scene logic alone, but the cost or quality of the 3D assets flowing into the runtime.
When to Use
- heavy GLTF/OBJ assets slow the experience
- texture bloat or long load times
- frame drops or GPU/memory pressure
- reviewing geometry density and compression
Core Rules
- optimize the biggest asset bottlenecks first instead of micro-tuning unrelated code
- measure format, memory, and loading assumptions before reducing quality
- prefer stable, production-safe asset improvements over ad hoc runtime hacks
- make visual trade-offs explicit before lowering fidelity
- check downstream effects on materials, decals, UVs, and interaction anchors when assets change