highlight-reel
Installation
SKILL.md
Highlight reel
Build around observed action and reactions; sell the moment of impact.
Workflow
- Find the peaks from actual scene and transcript evidence, not guesses. Quiet gameplay can be important context.
- Each highlight = approach (0.5 to 1 s), impact, reaction (0.5 to 1 s). Keep enough context to understand it; cut what lies between peaks.
- Slow the impact: a speed ramp 1.0 to 0.3 just before contact and back after (speed-ramps). This is the sports-edit move.
- Punctuate:
punchInorapplyCameraShakea frame after impact, on the biggest moments only. - Replay the best one:
duplicateClip, slow the copy to about 0.5, place it immediately after; optionally a small "REPLAY" label. - Look: sports reads crisp, not filmic (
applyFilterPreset"HDR" or "Vivid", contrast up). Gaming keeps the game's own colours. - Sound: keep the original sound unless a treatment was asked for; an impact sound on a hit and a driving track where wanted, ducked under any commentary.
- Open on the single best moment, never a slow build-up.