godot-headless-workflow
Installation
SKILL.md
Godot Headless Workflow (Agent Development Loop)
The complete edit→validate→test→run→export loop for Godot projects without ever opening the editor. Every change must pass the headless gate before you claim it works.
Golden Rules
- Never trust an edit you haven't validated headlessly. A script that looks right but was never parsed is not done.
- GDScript only unless the project already uses C# (see
godot-csharp-patterns). Pin the engine version in the project'sAGENTS.md(e.g.,Godot 4.7.2 stable, GDScript). - Scenes are text (
.tscn/.tres) — editable by hand with care, or better, generated by tool scripts. See §Text Asset Safety. - Never touch
.godot/— it's a regenerable cache. - The editor GUI is optional. Use it (or the package's MCP bridge) only for visual layout iteration; logic, tests, and builds are all CLI work.