godot-inventory-economy

Installation
SKILL.md

Inventory and Economy Systems in Godot

Patterns for item management, equipping, and game economies.

Resource-Based Item Definitions

Define all items as Resource files — no code changes needed for new items:

class_name ItemData extends Resource

enum ItemType { CONSUMABLE, EQUIPMENT, KEY_ITEM, MATERIAL }
enum EquipmentSlot { HEAD, CHEST, HANDS, FEET, WEAPON, ACCESSORY }
Installs
3
GitHub Stars
4
First Seen
8 days ago
godot-inventory-economy — vl4dt/godot-skills