godot-inventory-economy
Installation
SKILL.md
Inventory and Economy Systems in Godot
Patterns for item management, equipping, and game economies.
Resource-Based Item Definitions
Define all items as Resource files — no code changes needed for new items:
class_name ItemData extends Resource
enum ItemType { CONSUMABLE, EQUIPMENT, KEY_ITEM, MATERIAL }
enum EquipmentSlot { HEAD, CHEST, HANDS, FEET, WEAPON, ACCESSORY }