godot-inventory-economy

Installation
SKILL.md

Inventory and Economy Systems in Godot

Patterns for item management, equipping, and game economies.

Resource-Based Item Definitions

Define all items as Resource files — no code changes needed for new items:

class_name ItemData extends Resource

enum ItemType { CONSUMABLE, EQUIPMENT, KEY_ITEM, MATERIAL }
enum EquipmentSlot { HEAD, CHEST, HANDS, FEET, WEAPON, ACCESSORY }
Installs
22
GitHub Stars
11
First Seen
Aug 31, 2026