godot-networking
Installation
SKILL.md
Networking and Multiplayer for Godot 4.x
Comprehensive patterns for multiplayer, RPC communication, and network synchronization in Godot 4.x.
Multiplayer API (Godot 4.x RPC System)
Setting Up Multiplayer
# In _ready(), set the peer and peer ID
func _ready():
var peer = ENetMultiplayerPeer.new()
peer.create_client("127.0.0.1", 9000)
multiplayer.multiplayer_peer = peer
multiplayer.server_id = 1 # Server is always ID 1