godot-physics
Installation
SKILL.md
Physics Systems for Godot 4.x
Comprehensive patterns for physics, collisions, and movement in Godot 4.x.
Collision Layers and Masks (Godot 4.x Typed System)
Godot 4.x uses bit-based collision layer/mask system for efficient spatial queries.
Configuring Collision Layers
Set layers in the editor via Inspector > CollisionShape3D > Collision Layer (bits 1-32).