godot-state-management

Installation
SKILL.md

State Management in Godot

Patterns for managing game and entity states cleanly.

Enum-Based State (Simple)

For straightforward state tracking without transitions:

class_name PlayerController extends CharacterBody2D

enum State { IDLE, RUNNING, JUMPING, FALLING, ATTACKING }

var current_state: State = State.IDLE
var velocity: Vector2
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3
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8 days ago
godot-state-management — vl4dt/godot-skills