mobile-games
Mobile Game Development
Platform constraints and optimization principles.
1. Platform Considerations
Key Constraints
| Constraint | Strategy |
|---|---|
| Touch input | Large hit areas, gestures |
| Battery | Limit CPU/GPU usage |
| Thermal | Throttle when hot |
| Screen size | Responsive UI |
| Interruptions | Pause on background |
More from vudovn/antigravity-kit
frontend-design
Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.
303code-review-checklist
Code review guidelines covering code quality, security, and best practices.
238mobile-design
Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
226webapp-testing
Web application testing principles. E2E, Playwright, deep audit strategies.
197clean-code
Pragmatic coding standards - concise, direct, no over-engineering, no unnecessary comments
180systematic-debugging
4-phase systematic debugging methodology with root cause analysis and evidence-based verification. Use when debugging complex issues.
158