rust-unit-tests

Installation
SKILL.md

Rust Unit Tests in warp

Scope

  • This skill focuses on crate-level unit tests.
  • Favor incremental, well-scoped tests that exercise a single function or behavior per case.
  • For how to structure and run tests, read on. For whether a change needs a test and at what level, start with "What to unit test".

What to unit test

Default to a unit test when the logic is deterministic and reachable without booting the app:

  • Parsing, encoding, escaping, and any pure data transformation.
  • Domain logic and state machines (block lifecycle, selection, ranges, diffing).
  • Boundary and edge cases: empty input, single element, off-by-one at range ends, min/max, invalid UTF-8, zero-width and wide grapheme clusters.
  • Error paths and fallbacks, not just the happy path.
  • Bug fixes, where the bug is reachable at this level. A reproducible bug usually means a case was missing from the suite, so add the failing test first and then fix it. Not every bug is unit-testable — a rendering artifact, a PTY timing race, or a crash that needs a real window will not reduce to one. Cover those at the level where they actually reproduce, and don't reshape the code just to force a unit test.

Prefer unit tests for anything that fits: they are fast, deterministic, and point straight at the failure.

Installs
8
Repository
warpdotdev/warp
GitHub Stars
63.8K
First Seen
May 11, 2026
rust-unit-tests — warpdotdev/warp