designing-interfaces

Installation
SKILL.md

Designing Interfaces

Most "ugly" apps are not missing talent, they are missing constraints: twelve font sizes, spacing picked per element, a dozen near-identical greys, and buttons that each grew their own style. Good design here is mostly removing choices. Fix the system first (tokens, scales), then the screens fall into line.

Contents

  • Step 1 — Look before you touch anything
  • Step 2 — Audit against the six fundamentals
  • Step 3 — Tokens first, restyle second
  • Step 4 — Components and states
  • Step 5 — Verify visually
  • Native apps
  • Scoping design work into issues
  • Anti-patterns

Step 1 — Look before you touch anything

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7 days ago