gaussian-splatting-papers-guide

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3D Gaussian Splatting Papers Guide

Overview

3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.

Core Paper

@inproceedings{kerbl3Dgaussians,
  title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
  author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas
          and Drettakis, George},
  booktitle={ACM SIGGRAPH 2023},
  year={2023}
}

Key Idea

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Apr 2, 2026