ardy-motion-generation

Installation
SKILL.md

ARDY — real-time motion generation (NVIDIA)

What ARDY does NOT solve (read before investing time)

The goal of this skill is survivor full-body locomotion (running, jumping, vaulting, scene traversal), NOT weapon animation. The actual weapon grip bottleneck in DayZ is geometric parity between the weapon model and the reference .anm on Weapon_Root/RightHand_Dummy (verified in-game, A6_SR2M project, 2026-06-17/23) — ARDY operates on a full-body skeleton (~27 "core" bones) with hand control as end-effector position, without any concept of held object geometry, individual fingers, or the DayZ ASI/IK system. Bringing ARDY to a weapon-grip problem would be solving the wrong layer. Full detail and comparison with 6 more tools: <knowledge-notes>/ai-3d-pipeline/stage-05-animation.md.

What it is (verified against research.nvidia.com/labs/sil/projects/ardy/ and

github.com/nv-tlabs/ardy — do not trust video/marketing, only primary source)

Installs
3
GitHub Stars
25
First Seen
Oct 5, 2026