ardy-motion-generation
Installation
SKILL.md
ARDY — real-time motion generation (NVIDIA)
What ARDY does NOT solve (read before investing time)
The goal of this skill is survivor full-body locomotion (running, jumping,
vaulting, scene traversal), NOT weapon animation. The actual weapon grip bottleneck in DayZ
is geometric parity between the weapon model and the reference .anm on
Weapon_Root/RightHand_Dummy (verified in-game, A6_SR2M project, 2026-06-17/23) — ARDY
operates on a full-body skeleton (~27 "core" bones) with hand control as
end-effector position, without any concept of held object geometry, individual
fingers, or the DayZ ASI/IK system. Bringing ARDY to a weapon-grip problem would be
solving the wrong layer. Full detail and comparison with 6 more tools:
<knowledge-notes>/ai-3d-pipeline/stage-05-animation.md.