dayz-characters
DayZ Humanoid Character Modding
Custom humanoid characters in DayZ — infected (zombies), survivors, human NPCs — are built by
reusing the vanilla character chain, not from EntityAI. The hierarchy
(DZ_LightAI → DayZInfected → ZombieBase → ZombieMaleBase / ZombieFemaleBase → variants) gives you the
skeleton OFP2_ManSkeleton, every infected animation, and the AI driver for free through inherited
config — so the only thing you author is a new mesh. The real cost of the whole project is one step:
rigging that custom mesh to OFP2_ManSkeleton. Everything else is generic pipeline work delegated to
the skills below.
This skill is the character-specific layer on top of dayz-model-pipeline (generic geometry / LODs),
dayz-texture-pipeline (textures), dayz-animation-pipeline (the skeleton/anim deep-dive), and
ai-3d-to-dayz / hunyuan3d-local / rodin3d-skill (mesh generation). It is the humanoid counterpart
to dayz-vehicles (wheeled) and dayz-aviation (flight).
Scope: anything that walks on the player skeleton — infected, survivors, NPCs — generated by AI, modeled
from scratch, or imported from another game.
(desde 1.30: female military ZmbF_SoldierNormal_Base / ZmbF_ArmyOfficer / ZmbF_eastSoldier_Base and Nasdara Zmb*_taki* — references/dayz-1-30-characters.md.)