dayz-doors

Installation
SKILL.md

DayZ Doors

Scope

Use this skill for the class Doors subsystem on DayZ buildings and static props: doors, hatches, lids, and the buttons or levers that drive them.

Do not use it as a general animation guide. For AnimationSources, SetAnimationPhase, character or creature animation graphs, vehicle-rider IK, weapons, RTM, ANM, or TXA work, use the dayz-animation-pipeline skill.

Core contract

A door action crosses five name domains:

  1. Visible and physical named selections in the P3D LODs.
  2. Bones in CfgSkeletons.
  3. Rotation classes in CfgModels > class Animations.
  4. Each animation's source, normally the View Geometry interaction selection.
  5. A CfgVehicles > HouseNoDestruct child > class Doors entry whose component matches that source.

The moving selection and interactive source may differ. This is the key to a door controlled by an adjacent button or lever.

Installs
4
GitHub Stars
25
First Seen
Oct 5, 2026