dayz-environment-hazards
Installation
SKILL.md
DayZ Environment Hazards (1.30 Exp)
DayZ 1.30 Experimental (build 1.30.164014) adds native environmental hazards: hybrid engine+script sandstorm (Weather.GetSandstorm(), exp\scripts\scripts\3_Game\Weather.c:210 and exp\scripts\scripts\3_Game\Sandstorm.c:6-135), exposure with shelter fade in ScriptedSandstormController, heatstroke via ThermalBiasHandler accumulator (high heat no longer kills from HeatComfortMdfr), eye irritation and silicosis via AGT_AIRBOURNE_SOLID, OilPitArea oil pits, dust via SurfaceInfo, and sunstroke with IsInShadow. The Nasdara world (DLC Badlands, appId = 3816030) brings sand weather and solar tables, but the PBO in this build is a 6-file stub.
All evidence is source_verified against extracted text. No behavior is declared runtime_verified.
Family selector
| Case | Skill / reference | Files |
|---|---|---|
| Activate or balance sandstorm in custom world | This skill | references/sandstorm-shelter.md |
| Heatstroke, shadow, WashHead, motorbike/boat in wind | This skill | references/thermal-heatstroke.md |
| Masks, glasses, silicosis, eye irritation | This skill + dayz-clothing for item |
references/ppe-agents.md |
Ceiling dust, kickup, wheel .ptc |
dayz-particles (VFX detail) + link here |
references/dust-oilpit-nasdara.md |
Oil pit / EffectArea 1.30 |
This skill | references/dust-oilpit-nasdara.md |
| Nasdara / Badlands / mouflon-dog-lizard | This skill (map stub) | references/dust-oilpit-nasdara.md |
PlayerBase + ThermalBiasHandler stream |
dayz-persistence |
ThermalBiasHandler.c:67-78 |
AIParams.sandstormToNoiseMultiplier |
dayz-ai-patterns |
exp\dz\DZ\data\aiconfigs\config.cpp:19-27 |