dayz-environment-hazards

Installation
SKILL.md

DayZ Environment Hazards (1.30 Exp)

DayZ 1.30 Experimental (build 1.30.164014) adds native environmental hazards: hybrid engine+script sandstorm (Weather.GetSandstorm(), exp\scripts\scripts\3_Game\Weather.c:210 and exp\scripts\scripts\3_Game\Sandstorm.c:6-135), exposure with shelter fade in ScriptedSandstormController, heatstroke via ThermalBiasHandler accumulator (high heat no longer kills from HeatComfortMdfr), eye irritation and silicosis via AGT_AIRBOURNE_SOLID, OilPitArea oil pits, dust via SurfaceInfo, and sunstroke with IsInShadow. The Nasdara world (DLC Badlands, appId = 3816030) brings sand weather and solar tables, but the PBO in this build is a 6-file stub.

All evidence is source_verified against extracted text. No behavior is declared runtime_verified.

Family selector

Case Skill / reference Files
Activate or balance sandstorm in custom world This skill references/sandstorm-shelter.md
Heatstroke, shadow, WashHead, motorbike/boat in wind This skill references/thermal-heatstroke.md
Masks, glasses, silicosis, eye irritation This skill + dayz-clothing for item references/ppe-agents.md
Ceiling dust, kickup, wheel .ptc dayz-particles (VFX detail) + link here references/dust-oilpit-nasdara.md
Oil pit / EffectArea 1.30 This skill references/dust-oilpit-nasdara.md
Nasdara / Badlands / mouflon-dog-lizard This skill (map stub) references/dust-oilpit-nasdara.md
PlayerBase + ThermalBiasHandler stream dayz-persistence ThermalBiasHandler.c:67-78
AIParams.sandstormToNoiseMultiplier dayz-ai-patterns exp\dz\DZ\data\aiconfigs\config.cpp:19-27
Installs
4
GitHub Stars
25
First Seen
Oct 5, 2026