dayz-mcp-verify

Installation
SKILL.md

DayZ MCP verify — auto-test in-game vía tools MCP

GATE 0 — ask WHO is driving, before touching anything (added 2026-08-07)

(until 1.29: managed dayz_test_run / dayz_test_stop and Mode=all capture still hold.) (since 1.30 Exp: Diag Script Console tabs register via ScriptConsoleTabRegistry; IsHeadless() names roboclients; SP PerformActionStart no-ops while pending. Details: dayz-1-30-mcp-verify.md and ## DayZ 1.30 Exp.)

Before the first dayz-mcp tool in a verification run, ask the user whether they are driving or the MCP is. Neither is assumed. A single question per run, not per capture.

Why it is a gate and not a preference: with the user present, their manual cycle is faster and yields better results — spawns with VPP in seconds and evaluates the whole scene at a glance, while MCP loop needs to position camera, capture, and chain tools. MCP wins when the user is NOT there: early morning, unattended run, or while attending another front. Furthermore, changing mode is not free midway (clean manual test requires relaunching without @DayZ_MCP), so the decision is made at the start of the cycle or paid twice.

Installs
6
GitHub Stars
25
First Seen
Oct 5, 2026