dayz-mod-workflow
DayZ Mod Implementation & Debug Protocol
Process skill for implementing and fixing DayZ mods. Does not contain domain
knowledge (that lives in domain skills). Ensures domain knowledge is correctly
applied and gaps are detected before they become bugs.
(until 1.29: the six-layer debug hierarchy, SyncVar rules, and E01–E20 catalog below remain the 1.29 contract.) (since 1.30 Exp: client start also gates on CanBeStarted(); vanilla water uses CCTLiquid; CE adds MotorbikeScript/HouseDestructible; cfggameplay.json gained lock/sandstorm keys. Details: dayz-1-30-mod-workflow.md and ## DayZ 1.30 Exp.)
1. ACTIVATION CHECK
Pre-code ceremony routing (which gate applies when — Grill A → dayz-feature-spec → Grill B → this skill) is fixed by the single source: <vault>\AI\00_System\workflow.md §Árbol de decisión pre-código. Do not self-declare this skill mandatory without that context. (SP-050)
Before writing or fixing ANY code: