dayz-pbo-reverse-engineering
Installation
SKILL.md
DayZ PBO Reverse-Engineering
Workflow for systematically extracting patterns from another author's DayZ mod(s). Distilled from the LM_Planes extraction project (workshop 3730564764, Llama+Itspete-Here) where 130 patterns were extracted across 2 passes / ~30 loop iterations.
Sister skill: [[dayz-pbo-build]] handles the opposite direction (packaging your own PBO for release).
When to use this skill
- User wants to extract patterns from another author's mod (workshop PBOs)
- User wants to fork/extend another mod and needs to understand it first
- User wants to audit a third-party mod for security/compatibility/quality
- User wants to catalog 3D assets available from a workshop entry
- User wants to learn modding techniques from a prolific modder's catalog
- Obfuscated PBO (GUID/COM1/BOM filenames, encrypted strings) → japm-pbo-recovery (+kgb-deobfuscator for KGB_DF marker) FIRST, then return here for the sweep. Both are optional external skills and are not included in this pack; without them an obfuscated PBO cannot be swept — report that and stop, rather than sweeping obfuscated output.
NOT for:
- Building your own PBO (use [[dayz-pbo-build]])
- Auditing your own model files (use [[dayz-p3d-audit]])
- General implementation work (use [[dayz-mod-workflow]] + domain skills)