dayz-proxy-align
DayZ Proxy Align — visual proxy positioning + lossless write-back
A DayZ proxy is a named selection proxy:\path\to\model.NNN over ONE tiny triangle in
a Visual LOD. That triangle encodes the attachment frame, but the engine derives it by
angle-sort, not by vertex order (see "The proxy frame convention" below): the widest-angle
corner is the anchor/position and the other two corners give the orientation. When the
triangle is degenerate or mis-oriented, the attached clothing/item renders at the floor,
floating, or rotated.
This skill is the visual, fast alternative to blind FORWARD/UP-knob iteration: it loads the host model + every proxy, lets you drag/rotate each anchor with a TransformControls gizmo against the real worn clothing, and writes the edited triangles straight back into the MLOD with py3d — losslessly.