dayz-underground
Installation
SKILL.md
DayZ Underground (1.30 Exp)
Underground areas in DayZ 1.30 Experimental (build 1.30.164014): the hole in the terrain (terrain holes, new in 1.30), the underground triggers that darken and change the environment, the player's "underground" state, and what Badlands builds on top (radio-announced bunkers, irrigation tunnel entrance).
Citations exp\scripts\scripts\… are from dta\scripts.pbo of 1.30.164014, compared
with 1.29. Everything marked source_verified was opened in those files. Nothing in
this skill has been tested in game yet: §Verification Status states the level
of each claim and §Before designing with holes, how to raise it.
The model: three pieces
| Piece | What it is | Where defined | Who uses it |
|---|---|---|---|
| Hole | heightmap cells without terrain | CfgWorlds >> <world> >> Holes (map config) |
the engine, upon loading the world |
| Geometry | tunnel or bunker placed below the surface | .wrp (Terrain Builder), Object Spawner or script |
the engine |
| Triggers | boxes that darken, alter sound, and flag "underground" | cfgundergroundtriggers.json |
the server creates them, the client applies the effects |