dayz-vehicles

Installation
SKILL.md

DayZ Ground Vehicle Modding

Family selector — day-0 critical path (CAMBIO-2)

  1. Identify family by asset origin and architecture; not by symptom.
  2. If asset is a new Grub source-game car, proxy-split and with moving parts, use family B.
  3. Family B → open ../rip-vehicle-import/SKILL.md and follow only its adapter, golden, and allowlist.
  4. That adapter opens asset asset-contract.json as third and final day-0 file; schema, Blender export, and primitive are machine inputs, not additional documents maintained by agent.
  5. If a frozen plan/runbook already exists for asset, follow that contract in flight; do not migrate it here.
  6. If no row applies or family adapter is missing: STOP. Do not improvise from this atlas.
Input signal Adapter Day-0 files
source-game Grub, new car, proxy-split + doors/moving parts Family B This router → ../rip-vehicle-import/SKILL.md → <asset>\asset-contract.json
Asset already in flight Frozen project runbook Whichever cited in its current plan
Other family or insufficient data None STOP

Rest of this body is diagnostic atlas and does not form part of day-0 critical path. Only consulted when adapter or symptom links a specific section.

Installs
7
GitHub Stars
25
First Seen
Oct 5, 2026