game-dev-2d-ai

Installation
SKILL.md

Game AI 2D

Build readable AI from explicit perception, decision, navigation, action, and memory boundaries.

Establish the AI contract

  1. Inspect engine version, gameplay architecture, navigation system, collision layers, and existing enemy behavior.
  2. Define goals, observable information, allowed actions, transition priority, timing, and fairness constraints.
  3. Separate authored archetype data from mutable agent state.
  4. Choose the simplest decision model that expresses the behavior.

Load references

  • Read ai-architecture.md for model selection, perception, navigation, encounters, and testing.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • If installed, compose with $game-dev-2d-gameplay for combat and movement integration and $game-dev-2d-procedural-generation for spawn and map validity. Otherwise keep those boundaries explicit and complete this AI workflow independently.
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game-dev-2d-ai — woliveiras/storehouse