game-dev-2d-ai
Installation
SKILL.md
Game AI 2D
Build readable AI from explicit perception, decision, navigation, action, and memory boundaries.
Establish the AI contract
- Inspect engine version, gameplay architecture, navigation system, collision layers, and existing enemy behavior.
- Define goals, observable information, allowed actions, transition priority, timing, and fairness constraints.
- Separate authored archetype data from mutable agent state.
- Choose the simplest decision model that expresses the behavior.
Load references
- Read ai-architecture.md for model selection, perception, navigation, encounters, and testing.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- If installed, compose with
$game-dev-2d-gameplayfor combat and movement integration and$game-dev-2d-procedural-generationfor spawn and map validity. Otherwise keep those boundaries explicit and complete this AI workflow independently.