game-dev-2d-audio
Installation
SKILL.md
Game Audio 2D
Treat audio as a routed gameplay system with explicit ownership, priorities, and platform behavior.
Establish the audio contract
- Inspect engine version, target platforms, current mixer or Sound Manager, asset formats, loading strategy, and settings persistence.
- Classify sounds as music, ambience, gameplay SFX, voice, or UI.
- Define trigger, ownership, concurrency, priority, loop, fade, spatial, pause, and cleanup behavior.
- Set a loudness and headroom policy appropriate to the project.
Load references
- Read audio-system.md for categories, playback policies, mixing, variation, and validation.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- If installed, compose with
$game-dev-2d-save-progressionfor settings persistence and$game-dev-2d-feelfor impact timing. Otherwise keep those boundaries explicit and complete this audio workflow independently.