game-dev-2d-audio

Installation
SKILL.md

Game Audio 2D

Treat audio as a routed gameplay system with explicit ownership, priorities, and platform behavior.

Establish the audio contract

  1. Inspect engine version, target platforms, current mixer or Sound Manager, asset formats, loading strategy, and settings persistence.
  2. Classify sounds as music, ambience, gameplay SFX, voice, or UI.
  3. Define trigger, ownership, concurrency, priority, loop, fade, spatial, pause, and cleanup behavior.
  4. Set a loudness and headroom policy appropriate to the project.

Load references

  • Read audio-system.md for categories, playback policies, mixing, variation, and validation.
  • For Phaser, also read phaser.md.
  • For Godot, also read godot.md.
  • If installed, compose with $game-dev-2d-save-progression for settings persistence and $game-dev-2d-feel for impact timing. Otherwise keep those boundaries explicit and complete this audio workflow independently.
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game-dev-2d-audio — woliveiras/storehouse