game-dev-2d-procedural-generation
Installation
SKILL.md
Procedural Generation 2D
Generate semantic game data deterministically, validate it, then map it to engine resources and visuals.
Define the generation contract
- Inspect engine version, map representation, tile size, collision and navigation rules, content catalogs, and save compatibility.
- Define inputs: seed, generator version, catalog version, dimensions, difficulty, biome, and required landmarks.
- Define outputs as semantic layers rather than atlas coordinates.
- List hard invariants and soft quality goals separately.
- Choose the simplest algorithm family that meets the topology.