game-dev-2d-testing
Installation
SKILL.md
Game Testing 2D
Test authoritative rules at the narrowest deterministic boundary, then add engine and runtime evidence where integration matters.
Start from the failure surface
- Read repository instructions, the behavior contract, and current tests.
- Detect engine version, language, runner, physics backend, target platforms, and CI limitations.
- Reproduce the behavior before changing production code when diagnosing a bug.
- Classify the needed evidence: pure rule, engine integration, rendered output, exported build, or human play.
Load references
- Read testing-strategy.md for test layers, deterministic harnesses, replays, maps, and visual checks.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- If installed, compose with
$game-dev-2d-gameplayfor behavior ownership and$release-game-dev-2dfor artifact smoke tests. Otherwise derive the needed contracts from the project and complete this testing workflow independently.