game-dev-2d-ui-accessibility
Installation
SKILL.md
Game UI Accessibility
Build Phaser and Godot 2D interfaces that remain readable, operable, and understandable across supported displays and input methods.
Establish the interface contract
- Inspect engine version, target platforms, logical resolution, scale policy, input actions, localization, font pipeline, and existing accessibility settings.
- List screens, HUD information, focus order, modal behavior, devices, and safe-area requirements.
- Identify essential information and provide redundant cues.
- Define supported text scale, languages, aspect ratios, and reduced-effect settings.
Load references
- Read accessible-ui.md for layout, navigation, text, feedback, settings, and verification.
- For Phaser, also read phaser.md.
- For Godot, also read godot.md.
- If installed, compose with
$game-dev-2d-save-progressionfor settings persistence and$game-dev-2d-artfor UI asset production. Otherwise keep those boundaries explicit and complete this interface workflow independently.