threejs-lighting

Pass

Audited by Gen Agent Trust Hub on Sep 12, 2026

Risk Level: SAFE
Full Analysis
  • [SAFE]: The skill serves as a technical reference for Three.js lighting, covering standard light types (Ambient, Hemisphere, Directional, Point, Spot, RectArea), shadow optimization, and Environment Lighting (IBL).
  • [INDIRECT_PROMPT_INJECTION]: The skill demonstrates the use of asset loaders which process external files, representing a standard data ingestion surface for 3D applications.
  • Ingestion points: Loading of HDR files and cube maps via RGBELoader.load() and CubeTextureLoader.load() in SKILL.md.
  • Boundary markers: Not applicable for code documentation snippets.
  • Capability inventory: The skill involves Three.js asset loaders and scene graph manipulation.
  • Sanitization: Not present in code snippets, as Three.js loaders are designed for specific binary formats (HDR, JPEG).
Audit Metadata
Risk Level
SAFE
Analyzed
Sep 12, 2026, 01:56 AM