threejs-lighting
Pass
Audited by Gen Agent Trust Hub on Sep 12, 2026
Risk Level: SAFE
Full Analysis
- [SAFE]: The skill serves as a technical reference for Three.js lighting, covering standard light types (Ambient, Hemisphere, Directional, Point, Spot, RectArea), shadow optimization, and Environment Lighting (IBL).
- [INDIRECT_PROMPT_INJECTION]: The skill demonstrates the use of asset loaders which process external files, representing a standard data ingestion surface for 3D applications.
- Ingestion points: Loading of HDR files and cube maps via
RGBELoader.load()andCubeTextureLoader.load()inSKILL.md. - Boundary markers: Not applicable for code documentation snippets.
- Capability inventory: The skill involves Three.js asset loaders and scene graph manipulation.
- Sanitization: Not present in code snippets, as Three.js loaders are designed for specific binary formats (HDR, JPEG).
Audit Metadata