worldos-map-authoring
WorldOS Map Authoring
Build a readable and internally consistent map in an owned WorldOS Simulation through its public MCP tools. Do not modify a platform map implementation, database row, or repository asset directly.
Confirm the live map contract
- Call
get_authoring_guideand inspect the current region-map and tile-map contracts. - Call
search_appsfor the map capability and readget_app_guidefor the selected map app. - For an existing owned world, call
get_world_mapbefore editing and inspect its returned validation result. - Treat live schemas and validation paths as authoritative over this skill.
At the current contract, region maps and tile maps may both be authored from scratch or remixed. Structural transport failures block a write; missing optional defaults, labels, colors, and runtime-tolerated cross-references are quality warnings. Preserve bounded unknown metadata when editing either map type.
Read references/map-quality.md before composing labels, markers, or a large set of regions. Read references/map-sources-and-processing.md before finding, downloading, or adapting external geometry.
When the player controls a polity or faction and territorial war, fronts, diplomacy, logistics, or national survival drive the core loop, use the worldos-war-authoring workflow and live canonical template as well. This map skill defines geography and ownership; it does not replace world-level war adjudication rules.