wargame
Installation
SKILL.md
Wargame
Domain-agnostic strategic decision analysis. Every output labeled exploratory.
Canonical Vocabulary
Use these terms exactly throughout all modes:
| Term | Definition |
|---|---|
| scenario | The situation under analysis — includes trigger event, stakeholders, constraints, and decision space |
| actor | An entity in the wargame with goals, resources, and constraints; may be user-controlled or AI-controlled |
| turn | One cycle of the interactive wargame loop: situation brief, decision, adjudication, consequences |
| adjudication | The process of resolving a turn's decisions into outcomes using probability and game state |
| monte carlo | Randomized exploration of N outcome variations from a single decision point (N <= 25) |
| inject | A pre-seeded unexpected event deployed mid-game to force trade-offs between competing objectives |
| tier | Complexity classification: Clear (0-3), Complicated (4-6), Complex (7-10), Chaotic (9-10) |
| AAR | After Action Review — mandatory end-of-game analysis extracting biases, insights, and transferable principles |
| journal | The saved markdown record of an analysis or wargame session, stored in `~/.{gemini |
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